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PlaySide Studios' Dumb Ways to Build sells 150,000 units and beats forecasts
PlaySide Studios sold an estimated 150,000 units of Dumb Ways to Build across Steam, PlayStation and Xbox since its 10 September launch, generating about A$0.9m in net revenue and outperforming internal forecasts. Steam accounted for roughly two-thirds of sales while combined wishlists across platforms exceed 260,000, offering a pipeline for future promotions. Player reception is strong (87% on Steam) and the studio plans updates including new levels, expanded multiplayer and user-generated content support. » Mere på smallcaps.com.au
PlaySide Studios beats 2026 revenue guidance, returns to profit
PlaySide Studios reports FY 2026 revenue of 54.9 million AUD, above its 50–53 million AUD target range, a net profit after tax of 5.4 million AUD and positive operating cash flow of 10.7 million AUD. The performance was driven mainly by the strong launch of MOUSE: P.I. for Hire (over 1.1 million units sold), combined with annualized savings of 12 million AUD following restructurings. Management prioritizes rebuilding the pipeline for external projects and cites Game of Thrones: War for Westeros and Dumb Ways to Build as key growth levers for 2027. The stock reacted moderately positively but remains near its 52‑week low. » Mere på de.investing.com
PlaySide increases profitability through restructuring despite revenue decline
PlaySide reports H1 FY2026 revenue down to USD 20.4m (−28%) while profitability improved sharply: EBITDA rose to USD 9.5m and net profit reached USD 7.9m, supported by a digital games tax credit of USD 7.8m and annual cost savings of about USD 7m. Operating cash flow turned positive (USD 5.6m) and the net cash position is USD 14.0m, while headcount was reduced following the restructuring. The share price fell about 12% amid investor nervousness ahead of the delayed launch of flagship MOUSE (16 April 2026), whose commercial performance is seen as the main trigger for further revenue growth. Management confirms the full-year target but intends to refine guidance after the MOUSE release. » Mere på de.investing.com
Virksomhedstal
| (EUR) | juni 2026 | YoY |
|---|---|---|
| Omsætning | 20,88 mio. | - |
| Bruttofortjeneste | 17,34 mio. | - |
| Nettoresultat | -1,55 mio. | - |
| EBITDA | 3,43 mio. | - |
Fundamentale data
| Nøgletal | Værdi |
|---|---|
Markedsværdi | 30,43 mio. € |
Antal aktier | 453,83 mio. |
Højeste/laveste i 52 uger | 0,24 € - 0,0655 € |
| Udbytte | Nej |
Beta | 1,47 |
P/E (PE Ratio) | 8,74 |
PEG (PEG Ratio) | 0,01 |
K/I (PB Ratio) | 0,90 |
P/S (PS Ratio) | 0,89 |
Virksomhedsprofil
PlaySide Studios Limited entwickelt mobile Videospiele hauptsächlich in Australien. Es bietet Titel in einer Reihe von Kategorien an, darunter selbst veröffentlichte Spiele, die auf originärem geistigem Eigentum basieren, und Spiele, die in Zusammenarbeit mit Studios wie Disney, Pixar, Warner Bros und Nickelodeon entwickelt wurden. Das Portfolio des Unternehmens umfasst 57 Titel, die auf 4 Plattformen angeboten werden, darunter Mobile, Virtual Reality, Augmented Reality und PC. Das Unternehmen wurde im Jahr 2011 gegründet und hat seinen Hauptsitz in Port Melbourne, Australien.
| Navn | PlaySide Studios |
| CEO | Benn Skender |
| Hjemsted | Port Melbourne,
vic Australien |
| Websted | |
| Sektor | Informationsteknologi |
| Branche | Software |
| Børsnotering | 16.12.2020 |
| Medarbejdere | 364 |
Deep Dive
Tickersymboler
| Børs | Symbol |
|---|---|
Australian Securities Exchange Ltd | PLY.AX |
Frankfurt | QJ9.F |