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Capcom sees renewed sales as horror surges across film, streaming and games
Capcom reported booming Resident Evil sales—Resident Evil Requiem sold 8 million copies and multiple titles exceeded 3 million—contributing to a quarterly sales record. The article notes horror’s broader 2026 boom: low-cost films and indie games have produced outsized box office and streaming hits, prompting studios and platforms to invest heavily in horror IP. Industry momentum is driving sequels, adaptations and exclusive deals, reinforcing horror as a profitable cross‑media genre. » Mere på theverge.com
Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » Mere på theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of ¥41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of ¥70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at ¥83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to ¥4,027 due to profit-taking; Bernstein SocGen confirmed “Outperform” and raised its price target to ¥4,700. » Mere på de.investing.com
Capcom doubles operating profit thanks to catalog sales — stock jumps up to 19%
Capcom reported an operating profit of ¥41.1 billion for the quarter ended in June, more than double the previous amount and well above expectations. The drivers were record sales of older catalog titles like Resident Evil and a successful discounting strategy, even though no new blockbuster was released. The annual forecast remained unchanged, and the stock rose as much as 19% — the biggest increase since 2014. » Mere på finanzen.net
Capcom misses Q4 EPS forecast despite revenue surprise, stock falls over 11%
Capcom reported Q4 EPS of ¥37.54, missing the expectation of ¥43.99. Revenue beat at ¥80.05 billion versus a forecast of ¥69.55 billion (+15.1%), although the stock fell 11.13% to ¥3,049 after the results. The company guides for fiscal 2027 net sales of ¥210 billion (+8%) and operating profit growth of 10%, and highlights the strong early sales of the new IP "Pragmata" (2 million units sold in 16 days). » Mere på de.investing.com
Historisk udbytte Udbytte
Alle nøgletal for udbytte Alle nøgletalVirksomhedstal
| (EUR) | september 2026 | YoY |
|---|---|---|
| Omsætning | 282,84 mio. | 37,80 % |
| Bruttofortjeneste | 159,37 mio. | 26,61 % |
| Nettoresultat | 78,02 mio. | 31,87 % |
| EBITDA | 117,63 mio. | 37,73 % |
Fundamentale data
| Nøgletal | Værdi |
|---|---|
Markedsværdi | 10,44 mia. € |
Antal aktier | 418,34 mio. |
Højeste/laveste i 52 uger | 26,73 € - 15,47 € |
Udbytteafkast | 0,99 % |
Udbytte TTM | 0,25 € |
Næste udbytte | 0,13 € |
Beta | 0,48 |
P/E (PE Ratio) | 26,33 |
PEG (PEG Ratio) | 1,69 |
K/I (PB Ratio) | 6,17 |
P/S (PS Ratio) | 7,86 |
Virksomhedsprofil
Capcom Co., Ltd. planlægger, udvikler, fremstiller, sælger og distribuerer hjemmespil, onlinespil, mobilspil og arkadespil i Japan og internationalt. Virksomheden er organiseret i segmenterne Digital Contents, Arcade Operations, Amusement Equipments og Other Businesses. Segmentet Digital Contents udvikler og sælger spil på fysiske medier og digitalt indhold til spilkonsoller til hjemmebrug, samt mobilindhold og PC-onlinespil. Segmentet Arcade Operations driver underholdningsfaciliteterne Plaza Capcom, primært i forretningskomplekser, og er desuden vært for forskellige arrangementer. Segmentet Amusement Equipments er involveret i udvikling, fremstilling og salg af rammer og LCD-enheder til spilleautomater samt software. Segmentet Other Businesses udgiver gennemgangs- og strategiguider samt kunstbøger om spil; licenserer film, animerede tv-programmer, musik-cd'er og merchandise; og fokuserer på esportsforretningen. Segmentet driver også spillehaller. Capcom Co., Ltd. blev stiftet i 1979 og har hovedkontor i Osaka, Japan.
| Navn | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Hjemsted | Osaka,
os Japan |
| Websted | |
| Sektor | Kommunikationstjenester |
| Branche | Interaktive medier og tjenester |
| Børsnotering | 04.01.2001 |
| Medarbejdere | 3.976 |
Tickersymboler
| Børs | Symbol |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
Düsseldorf | CPK.DU |