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Capcom sees renewed sales as horror surges across film, streaming and games
Capcom reported booming Resident Evil sales—Resident Evil Requiem sold 8 million copies and multiple titles exceeded 3 million—contributing to a quarterly sales record. The article notes horror’s broader 2026 boom: low-cost films and indie games have produced outsized box office and streaming hits, prompting studios and platforms to invest heavily in horror IP. Industry momentum is driving sequels, adaptations and exclusive deals, reinforcing horror as a profitable cross‑media genre. » More on theverge.com
Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » More on theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of ¥41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of ¥70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at ¥83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to ¥4,027 due to profit-taking; Bernstein SocGen confirmed “Outperform” and raised its price target to ¥4,700. » More on de.investing.com
Capcom doubles operating profit thanks to catalog sales — stock jumps up to 19%
Capcom reported an operating profit of ¥41.1 billion for the quarter ended in June, more than double the previous amount and well above expectations. The drivers were record sales of older catalog titles like Resident Evil and a successful discounting strategy, even though no new blockbuster was released. The annual forecast remained unchanged, and the stock rose as much as 19% — the biggest increase since 2014. » More on finanzen.net
Capcom misses Q4 EPS forecast despite revenue surprise, stock falls over 11%
Capcom reported Q4 EPS of ¥37.54, missing the expectation of ¥43.99. Revenue beat at ¥80.05 billion versus a forecast of ¥69.55 billion (+15.1%), although the stock fell 11.13% to ¥3,049 after the results. The company guides for fiscal 2027 net sales of ¥210 billion (+8%) and operating profit growth of 10%, and highlights the strong early sales of the new IP "Pragmata" (2 million units sold in 16 days). » More on de.investing.com
Historical dividends Dividends
All dividend metrics All metricsFinancials
| (EUR) | September 2026 | YoY |
|---|---|---|
| Revenue | 282.84m | 37.80% |
| Gross profit | 159.37m | 26.61% |
| Net profit | 78.02m | 31.87% |
| EBITDA | 117.63m | 37.73% |
Fundamentals
| Metric | Value |
|---|---|
Market capitalization | €10.44bn |
Number of shares | 418.34m |
52-week high/low | €26.73 - €15.47 |
Dividend yield | 0.99% |
Dividends TTM | €0.25 |
Next dividend | €0.13 |
Beta | 0.48 |
P/E ratio | 26.33 |
PEG ratio | 1.69 |
P/B ratio | 6.17 |
P/S ratio | 7.86 |
Company profile
Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells packaged and digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of frames and LCD devices for gaming machines, as well as software. The Other Businesses segment publishes walkthrough and strategy guides, as well as game art books; licenses movies, animated television programs, music CDs, and merchandise; and focuses on the esports business. It also manages amusement arcades. Capcom Co., Ltd. was incorporated in 1979 and is headquartered in Osaka, Japan.
| Name | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Headquarters | Osaka,
os Japan |
| Website | |
| Sector | Communication Services |
| Industry | Interactive Media & Services |
| IPO | 04/01/2001 |
| Employees | 3,976 |
Ticker symbols
| Exchange | Symbol |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
Düsseldorf | CPK.DU |