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Capcom sees renewed sales as horror surges across film, streaming and games
Capcom reported booming Resident Evil salesâResident Evil Requiem sold 8 million copies and multiple titles exceeded 3 millionâcontributing to a quarterly sales record. The article notes horrorâs broader 2026 boom: low-cost films and indie games have produced outsized box office and streaming hits, prompting studios and platforms to invest heavily in horror IP. Industry momentum is driving sequels, adaptations and exclusive deals, reinforcing horror as a profitable crossâmedia genre. » More on theverge.com
Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » More on theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of „41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of „70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at „83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to „4,027 due to profit-taking; Bernstein SocGen confirmed âOutperformâ and raised its price target to „4,700. » More on de.investing.com
Historical dividends Dividends
All dividend metrics All metricsFinancials
| (EUR) | June 2026 | YoY |
|---|---|---|
| Revenue | 379.32m | 41.30% |
| Gross profit | 262.8m | 43.66% |
| Net profit | 157.09m | 54.47% |
| EBITDA | 227.65m | 60.64% |
Fundamentals
| Metric | Value |
|---|---|
Market capitalization | âŹ10.52bn |
Number of shares | 418.31m |
52-week high/low | âŹ26.92 - âŹ15.59 |
Dividend yield | 0.99% |
Dividends TTM | âŹ0.25 |
Next dividend | âŹ0.13 |
Beta | 0.49 |
P/E ratio | 27.75 |
PEG ratio | 1.43 |
P/B ratio | 6.43 |
P/S ratio | 8.38 |
Company profile
Capcom Co., Ltd. plant, entwickelt, produziert, verkauft und vertreibt Heimvideospiele, Online-Spiele, mobile Spiele und Arcade-Spiele in Japan und international. Das Unternehmen ist in den Segmenten Digitale Inhalte, Spielhallenbetrieb, Unterhaltungselektronik und Sonstige GeschĂ€ftsbereiche tĂ€tig. Das Segment Digitale Inhalte entwickelt und vertreibt verpackte und digitale Spielinhalte fĂŒr Heimvideospielplattformen sowie mobile Inhalte und PC-Online-Spiele. Das Segment Arcade Operations betreibt die Plaza Capcom Spielhallen, hauptsĂ€chlich in kommerziellen Komplexen, und veranstaltet verschiedene Events. Das Segment Amusement Equipments befasst sich mit der Entwicklung, der Herstellung und dem Verkauf von Rahmen und LCD-GerĂ€ten fĂŒr Spielautomaten sowie von Software. Das Segment Other Businesses veröffentlicht Walkthrough- und Strategie-Guides sowie Game-Art-BĂŒcher, lizenziert Filme, animierte Fernsehprogramme, Musik-CDs und Merchandise und konzentriert sich auf das Esports-GeschĂ€ft. AuĂerdem verwaltet das Unternehmen Spielhallen. Capcom Co., Ltd. wurde 1979 gegrĂŒndet und hat seinen Hauptsitz in Osaka, Japan.
| Name | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Headquarters | Osaka,
os Japan |
| Website | |
| Sector | Communication Services |
| Industry | Interactive Media & Services |
| IPO | 04/01/2001 |
| Employees | 3,976 |
Ticker symbols
| Exchange | Symbol |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
DĂŒsseldorf | CPK.DU |