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Capcom sees renewed sales as horror surges across film, streaming and games
Capcom reported booming Resident Evil sales—Resident Evil Requiem sold 8 million copies and multiple titles exceeded 3 million—contributing to a quarterly sales record. The article notes horror’s broader 2026 boom: low-cost films and indie games have produced outsized box office and streaming hits, prompting studios and platforms to invest heavily in horror IP. Industry momentum is driving sequels, adaptations and exclusive deals, reinforcing horror as a profitable cross‑media genre. » Mais em theverge.com
Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » Mais em theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of ¥41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of ¥70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at ¥83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to ¥4,027 due to profit-taking; Bernstein SocGen confirmed “Outperform” and raised its price target to ¥4,700. » Mais em de.investing.com
Dividendos históricos Dividendos
Todos os indicadores de dividendos Todos os indicadoresDados financeiros da empresa
| (EUR) | junho de 2026 | YoY |
|---|---|---|
| Receitas | 379,32 mi | 41,30% |
| Ganho bruto | 262,8 mi | 43,66% |
| Ganho líquido | 157,09 mi | 54,47% |
| EBITDA | 227,65 mi | 60,64% |
Dados fundamentais
| Métrica | Valor |
|---|---|
Capitalização bolsista | € 10,51 bi |
Número de ações | 418,31 mi |
Máximo/mínimo de 52 semanas | € 26,91 - € 15,58 |
Rentabilidade de dividendos | 0,99% |
Dividendos TTM | € 0,25 |
Próximo dividendo | € 0,13 |
Beta | 0,49 |
PER (PE Ratio) | 27,75 |
PEG (PEG Ratio) | 1,43 |
P/VC (PB Ratio) | 6,43 |
P/V (PS Ratio) | 8,38 |
Perfil da empresa
Capcom Co., Ltd. plant, entwickelt, produziert, verkauft und vertreibt Heimvideospiele, Online-Spiele, mobile Spiele und Arcade-Spiele in Japan und international. Das Unternehmen ist in den Segmenten Digitale Inhalte, Spielhallenbetrieb, Unterhaltungselektronik und Sonstige Geschäftsbereiche tätig. Das Segment Digitale Inhalte entwickelt und vertreibt verpackte und digitale Spielinhalte für Heimvideospielplattformen sowie mobile Inhalte und PC-Online-Spiele. Das Segment Arcade Operations betreibt die Plaza Capcom Spielhallen, hauptsächlich in kommerziellen Komplexen, und veranstaltet verschiedene Events. Das Segment Amusement Equipments befasst sich mit der Entwicklung, der Herstellung und dem Verkauf von Rahmen und LCD-Geräten für Spielautomaten sowie von Software. Das Segment Other Businesses veröffentlicht Walkthrough- und Strategie-Guides sowie Game-Art-Bücher, lizenziert Filme, animierte Fernsehprogramme, Musik-CDs und Merchandise und konzentriert sich auf das Esports-Geschäft. Außerdem verwaltet das Unternehmen Spielhallen. Capcom Co., Ltd. wurde 1979 gegründet und hat seinen Hauptsitz in Osaka, Japan.
| Nome | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Sede | Osaka,
os Japão |
| Site | |
| Setor | Serviços de comunicação |
| Indústria | Meios e serviços interativos |
| Entrada em bolsa | 04/01/2001 |
| Colaboradores | 3.976 |
Análise aprofundada
Símbolos de ticker
| Bolsa | Símbolo |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
Düsseldorf | CPK.DU |