Kurse werden geladen...
Prognose
Das durchschnittliche Kursziel der Analysten beträgt 89,84€(−19,06%). Der Median liegt bei 87,25€(−21,40%).
Kaufen | 3 |
Halten | 1 |
Verkaufen | 0 |
Scoring-Modelle
Dividenden-Strategie | 0 / 15 |
HGI-Strategie | 9 / 18 |
Levermann-Strategie | 3 / 13 |
News
Game Engines Market Analysis Report 2025-2030, with Profiles of Buildbox, Clickteam, Cocos, Crytek, Gamesalad, Phaser, Scirra, Stencyl, Stride, The Game Creators, Unity Software, Epic Games & More
Dublin, Jan. 17, 2025 (GLOBE NEWSWIRE) -- The "Game Engines Market Size, Share & Trends Analysis Report By Component, By Type, By Platform, By Genre, By Region, And Segment Forecasts, 2025 - 2030" report has been added to ResearchAndMarkets.com's offering. The global game engines market size is anticipated to reach USD 8.35 billion by 2030. The market is projected to grow at a CAGR of 18.4% from 2025 to 2030. The growth of the market for game engines can be attributed to several factors, including the increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the growing popularity of esports. Game engines are also becoming more accessible and easier to use, allowing developers of all skill levels to create high-quality games and interactive experiences. The market is also witnessing the emergence of innovative game engines, including Unreal Engine 5 and Amazon Lumberyard, which are expected to further drive industry growth. The increasing adoption of game engines across various industries, including education, healthcare, and advertising, is expected to continue the rapid growth of the market during the forecast period. The increasing popularity of mobile gaming drives the market growth of game engines. With the sustained rise in popularity of smartphones and tablets, mobile gaming has become more accessible than ever, increasing demand for games that can be played on the go. Platforms like Unity and Unreal Engine have been able to capitalize on this trend by providing developers with tools and resources to create high-quality mobile games quickly and efficiently. The primary advantage of using game engines for mobile game development is the ability to create games for multiple platforms. Companies offer support for a range of platforms, including iOS, Android, console, and PC. This allows developers to create games once and deploy them to multiple platforms, saving time and resources. The rapid growth in popularity of the eSports industry is also driving market demand, with esports having millions of players & viewers globally. As it continues to grow, companies like Unity and Unreal Engine are becoming more crucial for creating high-quality games that can be played competitively. Game engines offer features such as real-time physics simulation and network optimization, which ensure smooth and responsive gameplay in online multiplayer matches. Besides providing tools for game development, these platforms are used to create specialized tools and software for eSports. For example, Unity has launched Unity for eSports, a set of tools and services designed specifically for the industry. The platform offers features like match management, player profiles, and live streaming integration, making it easier for organizers to manage and broadcast eSports events. The accessibility of this platform is another factor contributing to the market growth. In the past, game development was a highly technical and time-consuming process that required significant expertise. Nowadays, game engines have become more user-friendly with drag-and-drop interfaces, pre-built assets, and tutorials, making it easier for developers of all skill levels to create games. This accessibility has allowed more developers to enter the market, leading to an explosion in the number of games being created. Companies are expected to emphasize technological advancements, innovations, collaborations, and mergers & acquisitions to expand their footprint across yet-to-be-penetrated areas and solidify their position in established regions. For instance, in April 2022, Epic Games introduced Unreal Engine 5, the latest version of its development toolset, to enable creators to build games with substantial amounts of geometric detail. On the other hand, in August 2022, Tencent Games teamed up with Logitech to create a handheld device that will facilitate multiple cloud gaming services. Moreover, in August 2022, Microsoft's Azure was named the cloud partner of the Unity Game Engine, as the latter gears up to boost its 3D portfolio. Unity expects it will help developers to implement their creations more easily and quickly on Xbox and Windows platforms. Game Engines Market Report Highlights» Mehr auf globenewswire.com
Stride Announces Date for Second Quarter Fiscal Year 2025 Earnings Call
RESTON, Va, Jan. 14, 2025 (GLOBE NEWSWIRE) -- Stride Inc. (NYSE: LRN) announced today it plans to discuss its second quarter fiscal year 2025 financial results during a conference call scheduled for Tuesday, January 28, 2025 at 5:00 p.m. eastern time (ET).» Mehr auf globenewswire.com
Stride Stock Hits New 52-Week High: Should You Buy, Hold or Fold?
LRN hits a new 52-week high mark, reflecting growth from the beginning of 2025. Here's what you should know about the factors affecting the stock.» Mehr auf zacks.com
Historische Dividenden
Alle Dividenden KennzahlenUnternehmenszahlen
(EUR) | Sep. 2024 | |
---|---|---|
Umsatz | 494,85 Mio | 9,10% |
Bruttoeinkommen | 193,83 Mio | 18,69% |
Nettoeinkommen | 36,71 Mio | 696,71% |
EBITDA | 74,94 Mio | 123,47% |
Fundamentaldaten
Metrik | Wert |
---|---|
Marktkapitalisierung | 4,82 Mrd€ |
Anzahl Aktien | 43,59 Mio |
52 Wochen-Hoch/Tief | 111,89€ - 53,14€ |
Dividenden | Nein |
Beta | 0,27 |
KGV (PE Ratio) | 20,38 |
KGWV (PEG Ratio) | 1,16 |
KBV (PB Ratio) | 4,03 |
KUV (PS Ratio) | 2,36 |
Unternehmensprofil
Stride, Inc. ist ein technologiebasiertes Bildungsdienstleistungsunternehmen, das eigene und fremde Online-Lehrpläne, Softwaresysteme und Bildungsdienstleistungen anbietet, um individuelles Lernen für Schüler vor allem im Kindergarten bis zur zwölften Klasse (K-12) in den Vereinigten Staaten und international zu ermöglichen. Seine technologiebasierten Produkte und Dienstleistungen ermöglichen es den Kunden, Schüler anzuwerben, einzuschreiben, zu unterrichten, ihre Fortschritte zu verfolgen und zu unterstützen. Das Unternehmen bietet ein integriertes Paket von Systemen, Dienstleistungen, Produkten und professionellem Fachwissen zur Unterstützung einer virtuellen oder gemischten öffentlichen Schule, individuelle Online-Kurse und ergänzende Bildungsprodukte sowie Produkte und Dienstleistungen für den allgemeinen Bildungsmarkt mit Schwerpunkt auf Fächern wie Mathematik, Englisch, Naturwissenschaften und Geschichte für Schüler vom Kindergarten bis zur zwölften Klasse. Darüber hinaus bietet das Unternehmen Produkte und Dienstleistungen für die berufliche Weiterbildung an, die sich auf die Entwicklung von Fähigkeiten für den Einstieg in Branchen wie Informationstechnologie, Gesundheitswesen und Wirtschaft konzentrieren, sowie gezielte postsekundäre berufliche Weiterbildungsprogramme, die unter den Markennamen Galvanize, Tech Elevator und MedCerts Qualifizierungsmaßnahmen für erwachsene Lernende in den Bereichen Softwaretechnik, Gesundheitswesen und Medizin umfassen, und stellt Arbeitgebern Personal- und Talententwicklungsdienste zur Verfügung. Stride, Inc. beliefert öffentliche und private Schulen, Schulbezirke, Charter Boards, Verbraucher, Arbeitgeber und Regierungsbehörden. Das Unternehmen war früher als K12 Inc. bekannt und änderte im Dezember 2020 seinen Namen in Stride, Inc. um. Stride, Inc. wurde im Jahr 2000 gegründet und hat seinen Hauptsitz in Reston, Virginia.
Name | Stride |
CEO | James J. Rhyu |
Sitz | Reston, va USA |
Website | |
Industrie | Professionelle Dienstleistungen |
Börsengang | 13.12.2007 |
Mitarbeiter | 7.800 |
Ticker Symbole
Börse | Symbol |
---|---|
NYSE | LRN |
Frankfurt | 0AJ.F |
Düsseldorf | 0AJ.DU |
München | 0AJ.MU |
Assets entdecken
Shareholder von Stride investieren auch in folgende Assets