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Forecast
The analysts' average price target is 55,78⏠(â29,84%). The median is 55,78⏠(â29,84%).
| Buy |
Â
11 |
| Hold |
Â
7 |
| Sell |
Â
3 |
News Go to news feed
Light & Wonder: profit rose sharply despite only 2% revenue growth in Q2 2026
Light & Wonder reported adjusted NPATA per share of $1.99 (+26%) for Q2 2026 on revenue of $828m (+2%). Consolidated EBITDA increased 9% to $383m and the EBITDA margin rose 200 basis points to 46%, driven by higherâmargin recurring revenues (70% of quarterly revenue). Management reaffirmed the fullâyear guidance for midâtoâhigh singleâdigit EBITDA growth and is focusing on debt reduction, but sees headwinds at SciPlay and uncertainty around slot machine deliveries. Investors reacted cautiously; the stock was unchanged and remains well below its 52âweek high. » More on de.investing.com
Light & Wonder confirms guidance, sets date for Q2 results
Light & Wonder will release results for the second quarter (ending June 30, 2026) on August 4, 2026 after US market close and will hold an investor conference call at 7:00 p.m. ET. The company confirms its 2026 financial outlook and expects consolidated AEBITDA growth in the mid- to high-single-digit percentage range and a reduction in net leverage toward the middle of the target range in 2026 and below 3.0 in the first half of 2027. About 180 million USD remains available under the ongoing buyback program; in Q2 it repurchased 1,612,580 CDIs for approximately 134 million USD, and market capitalization is around 5.5 billion USD. » More on de.investing.com
Light & Wonder Q1 2026: revenue growth meets high legal costs and tariffs
Light & Wonder reported consolidated Q1 2026 revenue of $790m (+2%) and adjusted AEBITDA of $327m (+5%), with recurring revenue rising to 73%. Adjusted earnings per share climbed to $1.45 (+7%), but net income fell to $52m (â37%) after about $54m of legal and restructuring costs and roughly $40m of external headwinds (including US tariffs and higher iGaming taxes in the UK). Adjusted free cash flow rose 86% to $207m, net financing volume stood at $5.2bn with net leverage of 3.5x; the company announced accelerated share buybacks. For 2026, AEBITDA growth in the mid- to high-single-digit range is expected, and management targets for 2028 were reaffirmed. » More on de.investing.com
Financials
| (EUR) | Jun 2026 | |
|---|---|---|
| Revenue | 725.50m | 5,70% |
| Gross profit | 541.50m | - |
| Net profit | 105.15m | 30,45% |
| EBITDA | 202.40m | 171,10% |
Fundamentals
| Metric | Value |
|---|---|
Market capitalization | 4.53b⏠|
Number of shares | 91.00m |
52-week high/low | 50,26⏠- 47,83⏠|
| Dividends | No |
Beta | 1,87 |
P/E ratio | 26,96 |
PEG ratio | â1,16 |
P/B ratio | 23,43 |
P/S ratio | 2,15 |
Company profile
Die Scientific Games Corporation, die unter dem Namen Light & Wonder Inc. firmiert, entwickelt technologiebasierte Produkte und Dienstleistungen sowie damit verbundene Inhalte fĂŒr die GlĂŒcksspiel-, Lotterie-, Social- und Digital-Gaming-Branche in den Vereinigten Staaten und international. Das Gaming-Segment des Unternehmens verkauft neue und gebrauchte Spielautomaten, elektronische Tischsysteme, Video-Lotterie-Terminals, UmbausĂ€tze und Ersatzteile, Tischprodukte, einschlieĂlich Shufflern, und unbefristete Lizenzen fĂŒr proprietĂ€re Tischspiele. Das Unternehmen liefert auch Spielinhalte und Spielautomaten, bietet Tischspielprodukte und -dienstleistungen fĂŒr lizenzierte GlĂŒcksspielunternehmen an und installiert und unterstĂŒtzt Kasinomanagementsysteme, wie z. B. laufende Hardware- und Softwarewartung und Upgrade-Services fĂŒr Kasinomanagementsysteme von Kunden. Das SciPlay-Segment des Unternehmens entwickelt und veröffentlicht digitale Spiele auf mobilen und Web-Plattformen. Es verkauft virtuelle MĂŒnzen, Chips oder Bingo-Karten, mit denen die Spieler Spielautomaten, Tischspiele oder Bingo-Spiele spielen können. Das iGaming-Segment bietet eine Reihe von digitalen Spielinhalten an, darunter digitale Echtgeldspiele, Vertriebsplattformen, Inhalte, Produkte und Dienstleistungen. Dieses Segment bietet auch das Open Platform System an, das eine Reihe von Berichts- und Verwaltungsfunktionen und -tools bietet, die den Betreibern die Kontrolle ĂŒber verschiedene Bereiche des digitalen Spielbetriebs ermöglichen. Das Unternehmen bietet auĂerdem Softwaredesign, Entwicklung, Lizenzierung, Wartung, Supportdienste und Technologielösungen an. Majestic Corporation Limited wurde 1984 gegrĂŒndet und hat seinen Sitz in Las Vegas, Nevada.
| Name | Scientific Games |
| CEO | Michael Chambrello |
| Headquarters | Las Vegas,
nv USA |
| Website | |
| Sector | Industrials |
| Industry | Commercial Services & Supplies |
| IPO | 08/23/1984 |
| Employees | 5.600 |
Deep Dive
Ticker symbols
| Exchange | Symbol |
|---|---|
NASDAQ | SGMS |
DĂŒsseldorf | TJW.DU |
Frankfurt | TJW.F |
MĂŒnchen | TJW.MU |
SIX | TJW.SW |
NASDAQ | LNW |
Discover assets
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