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Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » More on theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of „41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of „70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at „83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to „4,027 due to profit-taking; Bernstein SocGen confirmed âOutperformâ and raised its price target to „4,700. » More on de.investing.com
Capcom doubles operating profit thanks to catalog sales â stock jumps up to 19%
Capcom reported an operating profit of „41.1 billion for the quarter ended in June, more than double the previous amount and well above expectations. The drivers were record sales of older catalog titles like Resident Evil and a successful discounting strategy, even though no new blockbuster was released. The annual forecast remained unchanged, and the stock rose as much as 19% â the biggest increase since 2014. » More on finanzen.net
Historical dividends Dividends
All dividend metrics All metricsFinancials
| (EUR) | June 2026 | YoY |
|---|---|---|
| Revenue | 376.58M | 40.28% |
| Gross profit | 260.9M | 42.63% |
| Net profit | 155.95M | 53.35% |
| EBITDA | 225.9M | 48.62% |
Fundamentals
| Metric | Value |
|---|---|
Market capitalization | âŹ10.06B |
Number of shares | 418.31M |
52-week high/low | âŹ26.82 - âŹ14.68 |
Dividend yield | 1.00% |
Dividends TTM | âŹ0.25 |
Beta | 0.49 |
P/E ratio | 27.63 |
PEG ratio | 1.43 |
P/B ratio | 6.41 |
P/S ratio | 8.34 |
Company profile
Capcom Co., Ltd. plant, entwickelt, produziert, verkauft und vertreibt Heimvideospiele, Online-Spiele, mobile Spiele und Arcade-Spiele in Japan und international. Das Unternehmen ist in den Segmenten Digitale Inhalte, Spielhallenbetrieb, Unterhaltungselektronik und Sonstige GeschĂ€ftsbereiche tĂ€tig. Das Segment Digitale Inhalte entwickelt und vertreibt verpackte und digitale Spielinhalte fĂŒr Heimvideospielplattformen sowie mobile Inhalte und PC-Online-Spiele. Das Segment Arcade Operations betreibt die Plaza Capcom Spielhallen, hauptsĂ€chlich in kommerziellen Komplexen, und veranstaltet verschiedene Events. Das Segment Amusement Equipments befasst sich mit der Entwicklung, der Herstellung und dem Verkauf von Rahmen und LCD-GerĂ€ten fĂŒr Spielautomaten sowie von Software. Das Segment Other Businesses veröffentlicht Walkthrough- und Strategie-Guides sowie Game-Art-BĂŒcher, lizenziert Filme, animierte Fernsehprogramme, Musik-CDs und Merchandise und konzentriert sich auf das Esports-GeschĂ€ft. AuĂerdem verwaltet das Unternehmen Spielhallen. Capcom Co., Ltd. wurde 1979 gegrĂŒndet und hat seinen Hauptsitz in Osaka, Japan.
| Name | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Headquarters | Osaka,
os Japan |
| Website | |
| Sector | Communication Services |
| Industry | Interactive Media & Services |
| IPO | 01/04/2001 |
| Employees | 3,976 |
Ticker symbols
| Exchange | Symbol |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
DĂŒsseldorf | CPK.DU |