Loading quotes...
Forecast
There is no analyst data available for this company.
News Go to news feed
Capcom sees renewed sales as horror surges across film, streaming and games
Capcom reported booming Resident Evil salesâResident Evil Requiem sold 8 million copies and multiple titles exceeded 3 millionâcontributing to a quarterly sales record. The article notes horrorâs broader 2026 boom: low-cost films and indie games have produced outsized box office and streaming hits, prompting studios and platforms to invest heavily in horror IP. Industry momentum is driving sequels, adaptations and exclusive deals, reinforcing horror as a profitable crossâmedia genre. » More on theverge.com
Capcom plans to integrate AI into RE Engine to speed game development
Capcom outlined a roadmap to incrementally evolve its RE Engine into an AI-driven development platform to make tasks for large-scale games more efficient. The studio says it will not use AI to create in-game assets but will embed AI in development workflows and build toward a future of creating games together with AI. The plan aims to reduce time-consuming manual work while keeping human oversight of final game content. » More on theverge.com
Capcom stock falls after profit-taking despite record quarter
Capcom reported an operating profit of „41.1 billion for Q1 of fiscal year 2027 (+66.9% year-on-year) and net sales of „70.4 billion (+54.7%), driven among other things by the new title Pragmata with over 2.5 million units sold. Management left the full-year forecast for operating profit unchanged at „83 billion, with the first quarter covering almost 50% of the target. After a pre-runup and a nine-month high, the stock fell about 4.8% to „4,027 due to profit-taking; Bernstein SocGen confirmed âOutperformâ and raised its price target to „4,700. » More on de.investing.com
Historical dividends Dividends
All dividend metrics All metricsFinancials
| (EUR) | June 2026 | YoY |
|---|---|---|
| Revenue | 379.32M | 41.30% |
| Gross profit | 262.8M | 43.66% |
| Net profit | 157.09M | 54.47% |
| EBITDA | 227.65M | 60.64% |
Fundamentals
| Metric | Value |
|---|---|
Market capitalization | âŹ9.09B |
Number of shares | 418.31M |
52-week high/low | âŹ26.77 - âŹ15.50 |
Dividend yield | 1.10% |
Dividends TTM | âŹ0.25 |
Next dividend | âŹ0.13 |
Beta | 0.49 |
P/E ratio | 24.12 |
PEG ratio | 1.25 |
P/B ratio | 5.59 |
P/S ratio | 7.28 |
Company profile
Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells packaged and digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of frames and LCD devices for gaming machines, as well as software. The Other Businesses segment publishes walkthrough and strategy guides, as well as game art books; licenses movies, animated television programs, music CDs, and merchandise; and focuses on the esports business. It also manages amusement arcades. Capcom Co., Ltd. was incorporated in 1979 and is headquartered in Osaka, Japan.
| Name | Capcom Co. |
| CEO | Kenzo Tsujimoto |
| Headquarters | Osaka,
os Japan |
| Website | |
| Sector | Communication Services |
| Industry | Interactive Media & Services |
| IPO | 01/04/2001 |
| Employees | 3,976 |
Ticker symbols
| Exchange | Symbol |
|---|---|
Japan Exchange Group | 9697.T |
Pnk | CCOEF |
Frankfurt | CPK.F |
DĂŒsseldorf | CPK.DU |